PestBullies – Your pest's worst nightmare https://www.pestbullies.com We bully mosquitos, cockroaches, termites, rats and more. Tue, 27 Jun 2023 02:25:08 +0000 en-US hourly 1 https://wordpress.org/?v=6.5.2 214969175 Test Title https://www.pestbullies.com/test-title/ https://www.pestbullies.com/test-title/#respond Tue, 04 Apr 2023 02:04:50 +0000 https://www.pestbullies.com/?p=597 Digital art is an artistic work or practice that uses digital technology as an essential part of the creative or presentation process.

Since the 1970s, various names have been used to describe the process, including computer art and multimedia art. Digital art is itself placed under the larger umbrella term new media art.

The techniques of digital art are used extensively by the mainstream media in advertisements, and by film-makers to produce visual effects. Desktop publishing has had a huge impact on the publishing world, although that is more related to graphic design.

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Spectacular designs of animals in polygonal style https://www.pestbullies.com/spectacular-and-colorful-designs-of-animals-in-polygonal-style/ https://www.pestbullies.com/spectacular-and-colorful-designs-of-animals-in-polygonal-style/#comments Sun, 07 Oct 2018 00:56:23 +0000 http://estudiopatagon.com/themes/wordpress/recov3/?p=343 Digital art is an artistic work or practice that uses digital technology as an essential part of the creative or presentation process.

Since the 1970s, various names have been used to describe the process, including computer art and multimedia art. Digital art is itself placed under the larger umbrella term new media art.

The techniques of digital art are used extensively by the mainstream media in advertisements, and by film-makers to produce visual effects. Desktop publishing has had a huge impact on the publishing world, although that is more related to graphic design.

Both digital and traditional artists use many sources of electronic information and programs to create their work.

Given the parallels between visual and musical arts, it is possible that general acceptance of the value of digital visual art will progress in much the same way as the increased acceptance of electronically produced music over the last three decades.

Contents

  • Computer-generated visual media
  • Computer generated 3D still imagery
  • Computer generated animated imagery
  • Digital installation art

Computer-generated visual media

Digital visual art consists of either 2D visual information displayed on an electronic visual display or information mathematically translated into 3D information, viewed through perspective projection on an electronic visual display.

The simplest is 2D computer graphics which reflect how you might draw using a pencil and a piece of paper.

In this case, however, the image is on the computer screen and the instrument you draw with might be a tablet stylus or a mouse.

What is generated on your screen might appear to be drawn with a pencil, pen or paintbrush.

Computer generated 3D still imagery

3D graphics are created via the process of designing imagery from geometric shapes, polygons or NURBS curves to create three-dimensional objects and scenes for use in various media such as film, television, print, rapid prototyping, games/simulations and special visual effects.

The technology can enable collaboration, lending itself to sharing and augmenting by a creative effort similar to the open source movement, and the creative commons in which users can collaborate in a project to create unique pieces of art.

Computer generated animated imagery

Computer-generated animations are animations created with a computer, from digital models created by the 3D artists or procedurally generated.

The term is usually applied to works created entirely with a computer. Movies make heavy use of computer-generated graphics; they are called computer-generated imagery (CGI) in the film industry.

  • In the 1990s, and early 2000s CGI advanced enough so that for the first time it was possible to create realistic 3D computer animation, although films had been using extensive computer images since the mid-70s.

A number of modern films have been noted for their heavy use of photo realistic CGI.

Digital installation art

Digital installation art constitutes a broad field of activity and incorporates many forms. Some resemble video installations, particularly large scale works involving projections and live video capture.

By using projection techniques that enhance an audiences impression of sensory envelopment, many digital installations attempt to create immersive environments.

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Watch and download this nice food can mockup https://www.pestbullies.com/watch-and-download-this-nice-food-can-mockup/ https://www.pestbullies.com/watch-and-download-this-nice-food-can-mockup/#respond Sun, 07 Oct 2018 00:30:04 +0000 http://estudiopatagon.com/themes/wordpress/recov3/?p=339 In manufacturing and design, a mockup, or mock-up, is a scale or full-size model of a design or device, used for teaching, demonstration, design evaluation, promotion, and other purposes. A mockup is a prototype if it provides at least part of the functionality of a system and enables testing of a design.

Mock-ups are used by designers mainly to acquire feedback from users. Mock-ups address the idea captured in a popular engineering one-liner: You can fix it now on the drafting board with an eraser or you can fix it later on the construction site with a sledge hammer.

  • Applications
  • Consumer goods
  • Furniture and cabinetry

Applications

Mockups are used as design tools virtually everywhere a new product is designed.

Mockups are used in the automotive device industry as part of the product development process, where dimensions, overall impression, and shapes are tested in a wind tunnel experiment. They can also be used to test consumer reaction.

Consumer goods

Mockups are used in the consumer goods industry as part of the product development process, where dimensions, human factors, overall impression, and commercial art are tested in marketing research.

Furniture and cabinetry

Mockups are commonly required by designers, architects, and end users for custom furniture and cabinetry.

The intention is often to produce a full-sized replica, using inexpensive materials in order to verify a design. Mockups are often used to determine the proportions of the piece, relating to various dimensions of the piece itself, or to fit the piece into a specific space or room.

The ability to see how the design of the piece relates to the rest of the space is also an important factor in determining size and design.

When designing a functional piece of furniture, such as a desk or table, mockups can be used to test whether they suit typical human shapes and sizes. Designs that fail to consider these issues may not be practical to use.

Mockups can also be used to test color, finish, and design details which cannot be visualized from the initial drawings and sketches. Mockups used for this purpose can be on a reduced scale.

Architecture

At the beginning of a project’s construction, architects will often direct contractors to provide material mockups for review. These allow the design team to review material and color selections, and make modifications before product orders are placed.

Architectural mockups can also be used for performance testing (such as water penetration at window installations, for example) and help inform the subcontractors how details are to be installed.

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The best graphic designs of mountains for download https://www.pestbullies.com/the-best-graphic-illustrations-of-mountains-for-free-download/ https://www.pestbullies.com/the-best-graphic-illustrations-of-mountains-for-free-download/#respond Sat, 06 Oct 2018 23:35:02 +0000 http://estudiopatagon.com/themes/wordpress/recov3/?p=334 A mountain is a large landform that rises above the surrounding land in a limited area, usually in the form of a peak. A mountain is generally steeper than a hill. Mountains are formed through tectonic forces or volcanism. These forces can locally raise the surface of the earth.

Mountains erode slowly through the action of rivers, weather conditions, and glaciers. A few mountains are isolated summits, but most occur in huge mountain ranges.

  1. Definition
  2. Geology
    1. Volcanoes
    2. Block mountains
  3. Climate
  4. Mountains and humans
    1. Mountain societies and economies
    2. Mountaneering

Definition

There is no universally accepted definition of a mountain. Elevation, volume, relief, steepness, spacing and continuity have been used as criteria for defining a mountain. In the Oxford English Dictionary a mountain is defined as:

“A natural elevation of the earth surface rising more or less abruptly from the surrounding level and attaining an altitude which, relatively to the adjacent elevation, is impressive or notable.”

Whether a landform is called a mountain may depend on local usage. Mount Scott outside Lawton, Oklahoma is only 251 m (823 ft) from its base to its highest point. Whittow’s Dictionary of Physical Geography[2] states “Some authorities regard eminences above 600 metres (2,000 ft) as mountains, those below being referred to as hills.”

Geology

There are three main types of mountains: volcanic, fold, and block. All three types are formed from plate tectonics: when portions of the Earth’s crust move, crumple, and dive. Compressional forces, isostatic uplift and intrusion of igneous matter forces surface rock upward, creating a landform higher than the surrounding features.

The height of the feature makes it either a hill or, if higher and steeper, a mountain. Major mountains tend to occur in long linear arcs, indicating tectonic plate boundaries and activity.

Volcanoes

Volcanoes are formed when a plate is pushed below another plate, or at a mid-ocean ridge or hotspot. At a depth of around 100 km, melting occurs in rock above the slab (due to the addition of water), and forms magma that reaches the surface. When the magma reaches the surface, it often builds a volcanic mountain, such as a shield volcano or a stratovolcano.

Examples of volcanoes include Mount Fuji in Japan and Mount Pinatubo in the Philippines. The magma does not have to reach the surface in order to create a mountain: magma that solidifies below ground can still form dome mountains, such as Navajo Mountain in the US.

Fold mountains

Fold mountains occur when two plates collide: shortening occurs along thrust faults and the crust is overthickened.

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Since the less dense continental crust “floats” on the denser mantle rocks beneath, the weight of any crustal material forced upward to form hills, plateaus or mountains must be balanced by the buoyancy force of a much greater volume forced downward into the mantle.

Thus the continental crust is normally much thicker under mountains, compared to lower lying areas.

Rock can fold either symmetrically or asymmetrically. The upfolds are anticlines and the downfolds are synclines: in asymmetric folding there may also be recumbent and overturned folds. The Jura Mountains are an example of fold mountains.

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Vectorized iPhone X with shadow mockup https://www.pestbullies.com/vectorized-iphone-x-with-shadow-mockup/ https://www.pestbullies.com/vectorized-iphone-x-with-shadow-mockup/#respond Thu, 26 Jul 2018 05:21:16 +0000 http://estudiopatagon.com/themes/wordpress/recov3/?p=354 iPhone is a line of smartphones designed and marketed by Apple Inc. The iPhone line of products use Apple’s iOS mobile operating system software.

The first-generation iPhone was released on June 29, 2007, and multiple new hardware iterations with new iOS releases have been released since.

The user interface is built around the device’s multi-touch screen, including a virtual keyboard. The iPhone has Wi-Fi and can connect to cellular networks.

An iPhone can shoot video (though this was not a standard feature until the iPhone 3GS), take photos, play music, send and receive email, browse the web, send and receive text messages, follow GPS navigation, record notes, perform mathematical calculations, and receive visual voicemail.

Other functionality, such as video games, reference works, and social networking, can be enabled by downloading mobile apps.

As of January 2017, Apple’s App Store contained more than 2.2 million applications available for the iPhone.

Content

  1. History and availability
  2. Production
  3. Hardware
  4. Software

History and availability

Development of what was to become the iPhone began in 2004, when Apple started to gather a team of 1,000 employees (including Jonathan Ive, the designer behind the iMac and iPod) to work on the highly confidential “Project Purple”.

Apple CEO Steve Jobs steered the original focus away from a tablet (which Apple eventually revisited in the form of the iPad) towards a phone.

Apple created the device during a secretive collaboration with Cingular Wireless (which became AT&T Mobility) at the time—at an estimated development cost of US$150 million over thirty months

Sales and profits

Apple sold 6.1 million first generation iPhone units over five quarters.

Sales in the fourth quarter of 2008 temporarily surpassed those of Research In Motion’s (RIM) BlackBerry sales of 5.2 million units, which briefly made Apple the third largest mobile phone manufacturer by revenue, after Nokia and Samsung (however, some of this income is deferred.

Recorded sales grew steadily thereafter, and by the end of fiscal year 2010, a total of 73.5 million iPhones had been sold.

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